Orcs in PF2e follow the standard soldier archetype. Unlike the previous two monster pods (Dero and Goblin), there aren't many pitfalls in using the abilities of the orcs. Still, they have a couple of unusual traits that make them fun to run. Three orc pods are presented here, one for each level from 1 to 3. General Tactics Their key trait is Ferocity. Because they can ignore going unconscious with a reaction, they have much more effective HP than what is listed. But since it uses their reaction, clever players will damage the same orc before it can regain its reaction. So how can the GM get the most uses of Ferocity? By reducing the number of hits an Orc takes per round. One way to do this is to divide up the battlefield into multiple duels. A PC engaged in melee with an Orc is unlikely to leave its position to go and attack another Orc that has already used its Ferocity reaction. This tactic only gets better when Attack of Opportunity is in play. Ferocity also makes Orcs good a...